How To Draw More Game Objects In Breakout Games In Javascript
Starting with pure JavaScript is the best way to get a solid knowledge of web game development. After that, you can pick any framework you like and use it for your projects. Frameworks are just tools built with the JavaScript language so even if you plan on working with them, it's good to learn about the language itself first to know what
In this tutorial, we will learn how to develop an advanced JavaScript Breakout game. We will develop this game with plain JavaScript, HTML, and CSS. Breakout! Game. Game where you control a paddle with the arrow keys to bounce a ball up to break bricks. This app uses the HTML5 canvas element and API. Project Specifications. Draw elements on canvas
When we want to create a brick object, we call the function as follows var brick new Brickx,y,width,height whatever values you want it to have The second part of the solution is storing all the brick objects in an array var bricks initialise the array var brickWidth 30the default dimensions of the bricks.
Game win logic and reset game. The final step is to add win logic. To win the game, the player must hit all the bricks without missing the paddle. If the ball misses the paddle, the game should reset, and a notification should be displayed. Update the if statement in the drawBall function where we check if the ball hits the bottom of the canvas.
Still breakout is often a good starting point when it comes to exercising a range of skills that are needed to make games in general using canvas and javaScript. In this example I will be using a fair amount of code that touches base on a wide range of topics when it comes to game development in general with javaScript and canvas elements
To get the most out of this series of articles you should already have basic to intermediate JavaScript knowledge. After working through this tutorial you should be able to build your own simple Web games. 2D breakout game using pure JavaScript. Create the Canvas and draw on it - example 1 Move the ball - example 2 Bounce off the walls
The Game Loop is divided into 5 sections Setting up the game loop, Calculate the time difference, Update, Draw, and Call the next loop. In Setting up the game loop, var timeDelta, timeLast are the variables used to make the animation look fluid in Calculate the time difference. requestAnimationFrameloop is used to perform the animation.
Note This series of articles can be used as material for hands-on game development workshops. You can also make use of the Gamedev Canvas Content Kit based on this tutorial if you want to give a talk about game development in general.. If you are interested in using a game library for learning about 2D web game development, see this series' counterpart, 2D breakout game using Phaser.
The logic behind losing in breakout is simple. If you miss the ball with the paddle and let it reach the bottom edge of the screen, then it's game over. Build the brick field. After modifying the gameplay mechanics, we are now able to lose this is great as it means the game is finally feeling more like a game.
Check out the code in my GitHub repository js-breakout or play the game! If you like JavaScript games, you might like my article about Tetris Learning Modern JavaScript with Tetris When we talk about legendary games, Breakout is on the list. And not only because it is Atari's single-player sequel to Pong, but also because both Steve Jobs