Nuke Compositing Node Tree

Build a solid compositing foundation by understanding the essential nodes that power every Nuke script. In this lesson, Doug Hogan breaks down the key nodes

The Merge nodes create a composite with two or more images, using various compositing algorithms. In this example, we'll do a very simple quotA over Bquot composite to layer the foreground image over the background. You can insert a compositing node from the Toolbar or menus, but we'll show you a keyboard shortcut that bypasses both of these.

Ctrl Shift X to extract selected nodes from the tree. Dot . to create a Dot node. F with nothing selected to frame all the nodes in the Node Graph, or with one or more nodes selected to frame the selection. K to create a Copy node. L to line up the selected nodes in the Node Graph. M to create a Merge node. O to create a Roto node.

Press Ctrl Cmd while dragging a node. Nuke selects all nodes that feed data to the selected node. You can also Ctrl Cmd Shift click to select more nodes without clearing the current selection. Select all nodes in a node tree. Click on a node in the Node Graph and select Edit gt Select Connected Nodes or press Ctrl Cmd Alt A. This

Nuke interprets individual Read nodes as their own process, even if the filepaths are the same. An example of where this could be detrimental If you're copypasting the same multi-pass EXR around your Nuke script just to shuffle out individual channels in different places, you're essentially making Nuke re-think about each render pass in the

New to nodes? In this video you'll learn how to set up a node tree. This video is part of a full Digital-Tutors course. To watch the full course and download

Multi-Channel Compositing in NUKE. In this series of lessons, we'll learn how to composite with the channels system inside The Foundry's compositing software, NUKE. At this point, we'll learn how to use the Backdrop and Dot nodes to organize our node tree. After that, we'll add in the final passes and composite our render on top of a

The Foundry's Nuke is a node-based compositing software. This, as the same states, means that your primary tools for compositing CG sequences, keying footage, removing rigs, and all other functions are nodes. Nodes are essentially small mathematic machines. You put your input through them with its given channels red, green, blue, alpha, and

Nuke Codex Nodes within Nodes is a fundamental approach to learning Foundry's NUKE software, the most powerful compositing tool in the world. Nuke Codex uses. such as a linked list or tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by pointers.

The hero script of this collection.This advanced node movement tool mimics Nuke's native behavior while adding powerful features Standard Grab E Moves only selected nodes. Input Tree Grab CmdOptionE Moves the selected node along with all its upstream nodes, ensuring proper context movement. Full Tree Grab CmdE Moves the entire node tree, both upstream and downstream, making it